stellaris armour hardening. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. stellaris armour hardening

 
 This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between insteadstellaris armour hardening i would say its not good since most starbases you capture in war is nearby

Add a Comment. We’ll go over a few basic strategies to help you figure out what works for you. Just had a random thought here. It looks like tier 5 armour is better than crystal, maybe even tier 4. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Stellaris is a sci-fi grand strategy game set 200 years into the future. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Extra tips: + bigger gun -> bigger dmg. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. Of course you have to actually build the platforms for that to matter. I believe one of the fallen empires are very into disruptors. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. So having two grants you 30% hardening. It just misses an icon. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster,. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. That’s how badly hardening gimps penetration weapons. Are extremely powerful vs AI. 34 average damage. . Nanomissiles ignore shields and armor, fire rate is 0. At which point it still doesnt offer enough to be valueable. Please. Its DPS is 4. 67. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Equip an ancient suspension field 2. You can indeed achieve 100% hardening, but all that does is stop shield penetration. gautam_jat • 6 mo. 2 Answers. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. reactive armor: armor hardening +15%, reduce all weapon damage bonuses to armor by 10% (plasma's +100% damage to armor becomes +90%; laser's +50% damage to armor becomes +45%). Though these ship parts are too expensive to equip your entire navy with. #15. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. Admiral: +10% Damage, +10% Armor Hardening; General: +5% Army damage, +10% Army collateral damage;. disruptors late game might be worse now. So raw HP gives you better or same than the others, and always works. An edict to specialize in a branch of research sounds fantastic. From wiki. 5. Unfortunately with the new 3. Legacy Wikis. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. The downside if that they use power and missiles/torpedo bypass them entirely. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. #15. Legacy Wikis. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. ago. and a fair amount of sheild and armour hardening. Wooden-Many-8509 • 22 min. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Interact with diverse alien races, discover strange. Content is available under Attribution-ShareAlike 3. Stellaris/commonfederation_perks. 6 “Orion” update includes many changes to combat. I personally play cooperative multiplayer and that’s the most of it. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Side bonus of 80% shield hardening and 400 extra armor and shields. • 5 mo. View this video if you w. 6 "Orion" open beta. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. I'm not a fan of this new type of ship parameter. E. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. Lets use small weapons as an example. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Does this mean I don't need any armor at all?Shields won't regenerate at all unless a charger is present (in vanilla game that is). Over time they became the only remaining force that mattered with well over 100K fleet power. . • 3 mo. Content is available under Attribution-ShareAlike 3. Generally I do full armour except on one slot, which is shield. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. The developers are meticulous with commenting their code and the Wiki pages are good references. i. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. Idiot's Guide to 3. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. 8 FogeltheVogel • 7 mo. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Losing 100 Ar or 125 Sh to get 65 Hull. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 34. except corvettes since they only have 3 slots, they use 2 armor 1 shield. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. Stellaris. Added new aux components that use Exotic Gases, Rare. Now say, 30% shield hardening cuts Disruptor damage by a third. i would say its not good since most starbases you capture in war is nearby. Current Stellaris Ship Meta (for v3. 85 and they have 100 range, they're basically long range disruptors. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Guaranteed Ascension Tech 3. the AI doesn't come back with 100% armor and armor hardening to counter it, along with long range tach lances (no shields on that star anyway) and proton torpedos to counter the long range and defensive type, it just sents the 10th ♥♥♥♥. 0 unless otherwise noted. Both are late game anyway so doesn't matter. 1. Archeotech Makes Juggernauts Waaaaaaay More Tanky. to enjoy the quite sizable amount of written content in Stellaris. Community Hub. NagolRiverstar • 1 mo. Disruptor weaponry will bypass *both* shields and armor, even though it's highly variable, and lower raw damage overall. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. *Archeoengineering should allow the acquisition of null-void beams. Armor could give you lots of hit points, doesn't use power, but reduces evasion. 6 update. 0. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Other than Armor Hardening, it's just the edict to speed up megastructure construction. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Side bonus of 80% shield hardening and 400 extra armor and shields. The reason is, because the shields are taking a lot of energy from the reactors. 64. Shield hardeners are a new defensive technology in the upcoming 3. Man creates worst battleship in stellaris. Living Metal and Zro are kinda weird resources because they have very few uses. E. It looks like tier 5 armour is better than crystal, maybe even tier 4. Losing 100 Ar or 125 Sh to get 65 Hull. Just what it say on the tin. r/Stellaris. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 0. TTundri. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Go to Stellaris r/Stellaris. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. There's not really that much you need in terms of utility components. Also, Fortify The Border edict should be greatly buffed (with military. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. Psychics and Synthetics have 10% shield/armor hardening respectively. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Early game of course I do the classic hangar DP, since they easily counter small ships. Field Manipulation - Tier 5. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. Perhaps if Stellaris introduced manpower, it could make things work better. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. 3 can be fit at maximum onto each Carrier Battleship, along with. I've put about 100-150 hours into the game but have been slacking. 7% shields/day, or 250 out of 35834. Out of combat, hull and armor regen is multiplied by 5, just like shield regen. 2. But in reality it's very expensive to get 100% value (using all slots for hardening is not efficient when playing against AI), so if you're. Do not leave feedback in this thread. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. I'll do that then ~ and thanks; the. Stellaris. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". You can get some hardening on day 1 from Admiral traits. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Yes it's worth it. Depends on who you're fighting. does it work & what does it do? (have 4 25% armor hardeners on) does it prevent any damage to hull before the armor breaks?and a huge stack of armour. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. 75 to armor and 6. gautam_jat • 6 mo. Try it out, it'll bypass shields. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. E. This would make it very useful on fleets and starbases based in Pulsar systems as well. Stellaris Real-time strategy Strategy video game Gaming. I’ve only fought against normal empires so far in 3. csv Looks like they have potentially powerful shots but no. I would simply: - Swap Fleet Supremacy edict (which fits better into the Tradition Tree) and the War Doctrines policies, which would be unlocked by tech. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. Below is an example of what I found out while testing ship combat. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. If you become the crisis swarming becomes possible. About this site. 6x Crystal plating - 1650 HP. • 1 yr. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Guns are still damaging to armor, just weak against it. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. " Even at 100% armour pen it still reduces damage. 4 or 3. Although, in 1. Ancient Pulse Armor (and other ancient armaments) are impractical. *) Fix the modifier issue after the 2. Then I'm still waiting for mine lol. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. TTundri. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. 9 that merges the various incompatible game rules and scripted triggers added by mods. It is developed by Paradox Development Studio and published by Paradox. There is no better - you need to figure out what your enemy uses and try to counter it. 3. At which point it still doesnt offer enough to be valueable. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. It looks like tier 5 armour is better than crystal, maybe even tier 4. #1. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. Artillery/Carrier remains a powerful fleet design in 3. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. Small. Content is available under Attribution-ShareAlike 3. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Go to Stellaris r/Stellaris. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. Ways to Obtain Living Metal. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. 5 days. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Assuming same tech and bonuses, these builds will come up on top against every mono-hull fleet. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). 6 “Orion” update includes many changes to combat. About this site. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. Yes they stack. So I think that it would be fair to nerf all the sources rather than to remove them entirely, like some minmaxers seem to be suggesting. This mod is a global compatibility patch for Stellaris 3. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. Q2. Stellaris. If i recall And armour rating of 150 or 160 is the amount one would stop at due to that being the "limit" in which armour will be at its max. 10. PvP is where the fleet composition you use matters a lot more I think. 6 “Orion” update includes many changes to combat. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. 01 base, 12. Stellaris. Ironically, there is an advanced armor option known as Dragonscale Armor. But competitive Stellaris, is complete toss. is it worth it do you think?and a huge stack of armour. 1. Here are the complete notes for Stellaris 3. ago. and a huge stack of armour. Sohei May 14, 2016 @ 7:44pm. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Cheaper Alloys cost than armor. Not on corvettes though. I really don’t remember. But that is only even taking into account the enemy damage types. . The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. 8 FogeltheVogel • 7 mo. Stellaris. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Some weapons do bonus damage against shields. Logical-Table-3530 • 2 mo. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Meaning you can get 100% hardening on a large ship, pretty easily. 6 is now available on PC. Torpedos now deal more damage the bigger the target. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. View this video if you want to see. It looks like tier 5 armour is better than crystal, maybe even tier 4. Is crystal armour no longer good? Is it just an advantage for early game?Vote. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. For Synthetic, your admirals would gain the Synth trait instead. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Now countered by armour, or by shield hardening, so best used paired with Plasma. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. ago. 100% is ideal value - as it would protect you from penalties from hull damage. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. -Completely rewritten and updated for Stellaris 3. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. (Mind, I'm not actually sure if this would preserve the clone army trait. . The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. You need DLC to use this item. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. E. Also adds passive repairs and minor amounts of armour hardening. 32 to armor, 9. Tactics Forever, before the dev put it on Steam and then gave up on it. ##### ##### VERSION 3. As a rare tech, Basic Cloaking Fields has a small chance of appearing. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. And shields are better since you don't have to go back after every fight. I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. I've had trouble figuring this out exactly, but this is what it looks like. g, 100% penetration vs 75%. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. Q1. . In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. Large. Armor is definitely the way to go. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. ago by Leprechaunlock View community ranking In the Top 1% of largest communities on Reddit Anyone know if shield/armor hardening components stack? So. But if some torpedoes do get by, I. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. . Darvin3. " Stellaris Mods Used: Extra Ship Components 3. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 25 days. It gets shot by a 50% penetrating shot. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Observe the full damage going through shield. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Owning the dragon's hoard and having a mining station over it, gives dragon scale armour (only source of tier 6 armour) and a dragon egg. Is this a good strategy for winning battles right now?Stellaris Wiki Active Wikis. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Kranchan. They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. 6. The amout of armour one can put on a ship is determined by the armour rating and the percentage. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Also, shield/armor hardening could make a disruptor-based. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4.